Structures

ST_ActorHitAndTotalDamage

We use ST_ActorHitAndTotalDamage inside the map 'ActorHitAndTotalDamage' mainly so we can update the total amount of damage that has to be dealt to hit actors. This is usefull so we can deal batched damage on actors. This reduces 'OnApplyDamage' calls when using multiple hitscans, for example, on shotguns, and increases performance by a lot.

ST_HitscanParams

The 'ST_HitscanParams' structure serves as a fundamental framework, organizing the variables that may vary with each hitscan. Mainly used inside of 'SetupHitscan'.

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