PhysicalMaterials
Last updated
Last updated
Physical Materials allow for the identification of surface types to trigger specific Surface Impact VFX when an actor is hit, such as Concrete, Flesh, or Metal.
This system can be expanded by creating additional Physical Materials and extending Surface Types through Project Settings > Engine - Physics (or by searching for Surface).
To further customize, open 'BP_Impacts' and expand the surface maps to include new impacts.