# Curves

<figure><img src="https://867544918-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNqzVFz58t0jKjSlq4LTZ%2Fuploads%2FRM7yl3mKYU0kAc8Rgdjo%2FEHCv2Docs_RangeDamageCurve.png?alt=media&#x26;token=b929fccc-9908-43e1-a17a-13849167da97" alt="" width="375"><figcaption></figcaption></figure>

To create range damage loss for a weapon in Unreal Engine using a float curve, follow these steps:

1. **Define the Curve**: Create a Float Curve asset representing the relationship between damage multipliers (Y-axis) and range (X-axis).
2. **Set in Data Asset:** Assign your new curve in your 'DA\_Hitscan\_Weapon' in 'Range Damage Drop'.
