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Curves

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Last updated 22 days ago

To create range damage loss for a weapon in Unreal Engine using a float curve, follow these steps:

  1. Define the Curve: Create a Float Curve asset representing the relationship between damage multipliers (Y-axis) and range (X-axis).

  2. Set in Data Asset: Assign your new curve in your 'DA_Hitscan_Weapon' in 'Range Damage Drop'.